local foldername=KnownModIndex:GetModActualName(TUNING.ZOMBIEJ_ADDTIONAL_PACKAGE)


local dress_uses=aipGetModConfig("dress_uses")
local language=aipGetModConfig("language")


local PERISH_MAP={
["less"]=0.5,
["normal"]=1,
["much"]=2,
}

local LANG_MAP={
["english"]={
["NAME"]="Blue Glasses",
["REC_DESC"]="Simple and beautyful",
["DESC"]="I feel knowledge",
},
["english"]={
["NAME"]="Vasos azules",
["REC_DESC"]="Simples y bellos.",
["DESC"]="Siento la sabiduría recorrer mi cuerpo...",
},
["chinese"]={
["NAME"]="岚色眼镜",
["REC_DESC"]="简单而精美",
["DESC"]="我有文化我自豪",
},
["russian"]={
["NAME"]="Очки",
["REC_DESC"]="Простые и прекрасные!",
["DESC"]="Я чувствую прилив знаний!",
},
}

local LANG=LANG_MAP[language] or LANG_MAP.english


STRINGS.NAMES.AIP_BLUE_GLASSES=LANG.NAME
STRINGS.RECIPE_DESC.AIP_BLUE_GLASSES=LANG.REC_DESC
STRINGS.CHARACTERS.GENERIC.DESCRIBE.AIP_BLUE_GLASSES=LANG.DESC


local aip_blue_glasses=Recipe("aip_blue_glasses",{Ingredient("steelwool",1),Ingredient("ice",2)},RECIPETABS.DRESS,TECH.SCIENCE_TWO)
aip_blue_glasses.atlas="images/inventoryimages/aip_blue_glasses.xml"

local tempalte=require("prefabs/aip_dress_template")
return tempalte("aip_blue_glasses",{
keepHead=true,
armor={
amount=500*PERISH_MAP[dress_uses],
absorb_percent=1,
tag={ "shadowcreature","nightmarecreature","shadowchesspiece" },
},
})
